MICHAEL PRYOR
PROJECT
HorizON
HorizON lamp is based on the belief that the industry of the next years won’t only evolve through a constant, technological upgrade of products, but reconsider values such as uniqueness, hand making, and even “imperfection”. Following this idea, we decided to produce a hybrid design where contemporary technology meets the skillful human touch. HorizON lamp combines 3D printing with venetian glass craftsmanship, by encapsulating a freeform 3D printed shape within a handmade glass shelter manufactured in Murano, the legendary Italian glassmaking center. During daylight hours the glass shelter is the main protagonist, exhibiting the preciousness of fine glass. At night the LED system emits light which is filtered by the inner 3D printed core. HorizON aims at becoming a hybrid object, between evolution and tradition, an expression of the current urge to rebalance the role of technology within a framework where human touch can be considered as an industrial value. It is a Symbiosis of traditional Italian glass-making techniques and state-of-the-art 3d printing technology.
Team
Arturo Tedeschi - Design
Michael Pryor - Design
Pavlina Vardoulaki - Design
Matteo Silverio - Consultant
Maurizio A. Degni - Support
Tsvetelina Georgieva - Support
Nicola Moretti Murano - Glass
Solid Fill - 3d Printing
Details
Designed in the US and Italy, 3d printed in Bulgaria, glass formed in Italy
Manufactured for and exhibited in the Venice Glass Week 2020
Two hand made 2mm thick Murano glass petals shaped on a CNC mold
Encapsulated 3d printed freeform semi-transparent nylon core
3d printed by a selective laser sintering process in two interlocking parts
3.5 mm, 24V, 3000K LED light strip channeled through 3d printed cavities
Dimensions: 460 x 320 mm, maximum thickness: 55 mm
Total weight of lighting fixture is 2kg including glass and 3d print
VIDEOS
PROJECT
Pufferfish
The Pufferfish is one of few animals which is capable of changing its shape. This plugin is a set of 318 components which focuses on Tweens, Blends, Morphs, Averages, Transformations, & Interpolations - essentially Shape Changing. Pufferfish mainly uses parameters and factors for inputs for more custom control over operations like tweens and grids as opposed to grasshopper’s usual division count inputs. These components are accompanied by support components which are useful methods for tween / blend / morph / lattice operations such as making curves compatible, a custom curve graph mapper, and a multi-threaded morph to twisted box. In addition, there are extra components which simplify some common grasshopper operations such as testing for equality within a tolerance and rounding to nearest numbers. Please email me if you find any bugs. Works with Grasshopper for Rhino 5, Rhino 6, Rhino 7 WIP, and Rhino Mac.
BIOGRAPHY
CDO @ DesignMorphine
Computational Designer @ Nike NXT Innovation
Michael Pryor is a multi-faceted designer utilizing Rhino + Grasshopper, C#, Maya, ZBrush, Houdini and others. He is currently a computational designer at Nike NXT and the CDO of DesignMorphine. He has been involved in various major architectural works in the US, China, Dubai, and Lebanon. Previously, he worked at Trahan, SOMA, OLI, and [AY]A on projects ranging from museums, housing, restaurants, furniture, products, exhibits and prototypes. Michael is the author of the popular Grasshopper3d plug-in Pufferfish with over 100k downloads. He has been the tutor to workshops by the AA visiting school Paris with Louis Vuitton, 3D-Dreaming, Rese.Arch, MIT OSL, Harvard GSD, rat[LAB], PA, Meal, and DesignMorphine.